/****************************************************************************
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#ifndef QT3DRENDER_RENDER_ATTACHMENTPACK_P_H
#define QT3DRENDER_RENDER_ATTACHMENTPACK_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/qrendertargetoutput.h>
#include <QVector>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

struct Attachment
{
    Attachment()
        : m_mipLevel(0)
        , m_layer(0)
        , m_point(QRenderTargetOutput::Color0)
        , m_face(QAbstractTexture::CubeMapNegativeX)
    {}

    QString m_name;
    int m_mipLevel;
    int m_layer;
    Qt3DCore::QNodeId m_textureUuid;
    QRenderTargetOutput::AttachmentPoint m_point;
    QAbstractTexture::CubeMapFace m_face;
};

class RenderTarget;
class RenderTargetSelector;
class AttachmentManager;

class AttachmentPack
{
public:
    AttachmentPack();
    AttachmentPack(const RenderTargetSelector *selector, const RenderTarget *target, AttachmentManager *attachmentManager);

    QVector<Attachment> attachments() const { return m_attachments; }
    QVector<int> getGlDrawBuffers() const { return m_drawBuffers; }

    // return index of given attachment within actual draw buffers list
    int getDrawBufferIndex(QRenderTargetOutput::AttachmentPoint attachmentPoint) const;

private:
    QVector<Attachment> m_attachments;
    QVector<int> m_drawBuffers;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_ATTACHMENTPACK_P_H
