#include <uwin.hpp>
Inheritance diagram for UDialog:

Public Member Functions | |
| UDialog (const UArgs &=UArgs::none) | |
| constructor; see also ~UGroup and the creator shortcut udialog() | |
| virtual void | show (bool state, UDisp *) |
| virtual void | show (bool state=true) |
| shows the object if argument is true; hides it if false. | |
| virtual bool | realize () |
| [impl. | |
| virtual const UStyle & | getStyle (UContext *) const |
| returns the contextual UStyle of this object | |
Static Public Member Functions | |
| static const UStyle & | makeStyle () |
| creates the Style of this object. | |
Static Public Attributes | |
| static UStyle * | style = null |
| corresponding Ubit UStyle | |
Friends | |
| UDialog & | udialog (const UArgs &a=UArgs::none) |
| creator shortcut that is equivalent to: *new UDialog() | |
see class UWin for important info. (most methods being inherited from this class).
Iconification and window stack
Implicit hehaviors:
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returns the contextual UStyle of this object This virtual function calls the makeStyle() static function that was redefined for this specific class
Reimplemented from UWin. Reimplemented in UFrame. |
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creates the Style of this object. This static function is redefined by each class that derives from UGroup. It is called by the virtual function UGroup::getStyle()
Reimplemented from UWin. Reimplemented in UFrame. |
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[impl. ] initializes the window and its children. creates the associated graphics context and native window if this is a "hard window". this fct. is automatically called when the window is shown for the first time (so that unused windows won't consume unnecessary resources) Implements UWin. Reimplemented in UFrame. |
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shows the object if argument is true; hides it if false. see also: hide(), isShown(), isShowable() Reimplemented from UWin. |
1.4.2