# ###################################################
# Copyright (C) 2008-2017 The Unknown Horizons Team
# team@unknown-horizons.org
# This file is part of Unknown Horizons.
#
# Unknown Horizons is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
# ###################################################

###############################################################################
#
# == I18N DEV USE CASES: CHEATSHEET ==
#
# ** Refer to  development/create_pot.sh  for help with building or updating
#    the translation files for Unknown Horizons.
#
###############################################################################
#
# WARNING: This file is generated automagically.
#          You need to update it to see changes to strings in-game.
#          DO NOT MANUALLY UPDATE THIS FILE (by editing strings).
#          The script to generate .pot templates calls the following:
# ./development/extract_strings_from_objects.py  horizons/i18n/objecttranslations.py
#
# NOTE: In string-freeze mode (shortly before releases, usually
#       announced in a meeting), updates to this file must not happen
#       without permission of the responsible translation admin!
#
###############################################################################

T = lambda s: s

"""content/objects/buildings/bakery.yaml"""
# name of buildings:bakery
T("Bakery")
# tooltip_text of buildings:bakery
T("Consumes flour. Produces food.")

"""content/objects/buildings/barracks.yaml"""
# name of buildings:barracks
T("Barracks")
# tooltip_text of buildings:barracks
T("Recruits units suitable for ground combat.")

"""content/objects/buildings/barrier.yaml"""
# name_0 of buildings:barrier
T("Wooden barrier")
# name_1 of buildings:barrier
T("Clay wall")
# tooltip_text of buildings:barrier
T("Provides security.")

"""content/objects/buildings/blender.yaml"""
# name of buildings:blender
T("Blender")
# tooltip_text of buildings:blender
T("Produces condiments out of spices.")

"""content/objects/buildings/boatbuilder.yaml"""
# name of buildings:boatbuilder
T("Boat Builder")
# tooltip_text of buildings:boatbuilder
T("Builds boats and small ships. Built on coast.")

"""content/objects/buildings/brewery.yaml"""
# name of buildings:brewery
T("Brewery")
# tooltip_text of buildings:brewery
T("Consumes hops. Produces Beer.")

"""content/objects/buildings/brickyard.yaml"""
# name of buildings:brickyard
T("Brickyard")
# tooltip_text of buildings:brickyard
T("Turns clay into bricks.")

"""content/objects/buildings/butchery.yaml"""
# name of buildings:butchery
T("Butchery")
# tooltip_text of buildings:butchery
T("Needs pigs or cattle. Produces food.")

"""content/objects/buildings/cannonfoundry.yaml"""
# name of buildings:cannonfoundry
T("Cannon Foundry")
# tooltip_text of buildings:cannonfoundry
T("Produces Cannons.")

"""content/objects/buildings/charcoalburning.yaml"""
# name of buildings:charcoalburning
T("Charcoal Burning")
# tooltip_text of buildings:charcoalburning
T("Burns a lot of boards.")

"""content/objects/buildings/claydeposit.yaml"""
# name of buildings:claydeposit
T("Clay Deposit")

"""content/objects/buildings/claypit.yaml"""
# name of buildings:claypit
T("Clay Pit")
# tooltip_text of buildings:claypit
T("Gets clay from deposit.")

"""content/objects/buildings/distillery.yaml"""
# name of buildings:distillery
T("Distillery")
# tooltip_text of buildings:distillery
T("Turns sugar into liquor.")

"""content/objects/buildings/doctor.yaml"""
# name of buildings:doctor
T("Doctor")
# tooltip_text of buildings:doctor
T("Treats diseases. Consumes herbs.")

"""content/objects/buildings/farm.yaml"""
# name of buildings:farm
T("Farm")
# tooltip_text of buildings:farm
T("Grows field crops and raises livestock.")

"""content/objects/buildings/fields/alvearies.yaml"""
# name of buildings:fields:alvearies
T("Alvearies")
# tooltip_text of buildings:fields:alvearies
T("Keeps bees. Produces honeycombs used for confectionery. Needs a farm.")

"""content/objects/buildings/fields/cattlerun.yaml"""
# name of buildings:fields:cattlerun
T("Cattle Run")
# tooltip_text of buildings:fields:cattlerun
T("Raises cattle. Needs a farm.")

"""content/objects/buildings/fields/cocoafield.yaml"""
# name of buildings:fields:cocoafield
T("Cocoa Field")
# tooltip_text of buildings:fields:cocoafield
T("Produces cocoa beans used for confectionery. Needs a farm.")

"""content/objects/buildings/fields/cornfield.yaml"""
# name of buildings:fields:cornfield
T("Corn Field")
# tooltip_text of buildings:fields:cornfield
T("Yields corn. Needs a farm.")

"""content/objects/buildings/fields/herbary.yaml"""
# name of buildings:fields:herbary
T("Herbary")
# tooltip_text of buildings:fields:herbary
T("Produces herbs. Needs a farm.")

"""content/objects/buildings/fields/hopfield.yaml"""
# name of buildings:fields:hopfield
T("Hop Field")
# tooltip_text of buildings:fields:hopfield
T("Yields hop. Needs a farm.")

"""content/objects/buildings/fields/pasture.yaml"""
# name of buildings:fields:pasture
T("Pasture")
# tooltip_text of buildings:fields:pasture
T("Raises sheep. Produces wool. Needs a farm.")

"""content/objects/buildings/fields/pigsty.yaml"""
# name of buildings:fields:pigsty
T("Pigsty")
# tooltip_text of buildings:fields:pigsty
T("Raises pigs. Needs a farm.")

"""content/objects/buildings/fields/potatofield.yaml"""
# name of buildings:fields:potatofield
T("Potato Field")
# tooltip_text of buildings:fields:potatofield
T("Yields food. Needs a farm.")

"""content/objects/buildings/fields/spicefield.yaml"""
# name of buildings:fields:spicefield
T("Spice Field")
# tooltip_text of buildings:fields:spicefield
T("Grows spices. Needs a farm.")

"""content/objects/buildings/fields/sugarfield.yaml"""
# name of buildings:fields:sugarfield
T("Sugar Field")
# tooltip_text of buildings:fields:sugarfield
T("Used in liquor production. Needs a farm.")

"""content/objects/buildings/fields/tobaccofield.yaml"""
# name of buildings:fields:tobaccofield
T("Tobacco Field")
# tooltip_text of buildings:fields:tobaccofield
T("Produces tobacco. Needs a farm.")

"""content/objects/buildings/fields/vineyard.yaml"""
# name of buildings:fields:vineyard
T("Vineyard")
# tooltip_text of buildings:fields:vineyard
T("Produces grapes for use in wine and confectionery. Needs a farm.")

"""content/objects/buildings/fireservice.yaml"""
# name of buildings:fireservice
T("Fire Station")
# tooltip_text of buildings:fireservice
T("Extinguishes fires.")

"""content/objects/buildings/fishdeposit.yaml"""
# name of buildings:fishdeposit
T("Fish Deposit")

"""content/objects/buildings/fishermanstent.yaml"""
# name of buildings:fishermanstent
T("Fisherman's Tent")
# tooltip_text of buildings:fishermanstent
T("Fishes the sea, produces food.")

"""content/objects/buildings/hunterstent.yaml"""
# name of buildings:hunterstent
T("Hunter's Tent")
# tooltip_text of buildings:hunterstent
T("Hunts wild forest animals, produces food.")

"""content/objects/buildings/lookout.yaml"""
# name of buildings:lookout
T("Lookout")
# tooltip_text of buildings:lookout
T("Expands settlement range.")

"""content/objects/buildings/lumberjackcamp.yaml"""
# name_0 of buildings:lumberjackcamp
T("Lumberjack Tent")
# name_1 of buildings:lumberjackcamp
T("Lumberjack Hut")
# tooltip_text of buildings:lumberjackcamp
T("Chops down trees and turns them into boards.")

"""content/objects/buildings/mainsquare.yaml"""
# name of buildings:mainsquare
T("Main Square")
# tooltip_text of buildings:mainsquare
T("Supplies citizens with goods. Provides community.")

"""content/objects/buildings/mine.yaml"""
# name of buildings:mine
T("Mine")
# tooltip_text of buildings:mine
T("Gets iron ore from deposit.")

"""content/objects/buildings/mountain.yaml"""
# name of buildings:mountain
T("Mountain")

"""content/objects/buildings/pastryshop.yaml"""
# name of buildings:pastryshop
T("Pastry Shop")
# tooltip_text of buildings:pastryshop
T("Produces all kinds of confectionery.")

"""content/objects/buildings/pavilion.yaml"""
# name of buildings:pavilion
T("Pavilion")
# tooltip_text of buildings:pavilion
T("Fulfills religious needs of sailors.")

"""content/objects/buildings/ruinedtent.yaml"""
# name of buildings:ruinedtent
T("Ruined Tent")

"""content/objects/buildings/saltponds.yaml"""
# name of buildings:saltponds
T("Salt Ponds")
# tooltip_text of buildings:saltponds
T("Evaporates salt. Built on sea coast.")

"""content/objects/buildings/signalfire.yaml"""
# name of buildings:signalfire
T("Signal Fire")
# tooltip_text of buildings:signalfire
T("Allows the player to trade with the free trader.")

"""content/objects/buildings/smeltery.yaml"""
# name of buildings:smeltery
T("Smeltery")
# tooltip_text of buildings:smeltery
T("Refines all kind of ores.")

"""content/objects/buildings/stonedeposit.yaml"""
# name of buildings:stonedeposit
T("Stone Deposit")

"""content/objects/buildings/stonemason.yaml"""
# name_3 of buildings:stonemason
T("Stonemason")
# name_4 of buildings:stonemason
T("Carver")
# tooltip_text of buildings:stonemason
T("Carves stone tops into bricks.")

"""content/objects/buildings/stonepit.yaml"""
# name of buildings:stonepit
T("Stone Pit")
# tooltip_text of buildings:stonepit
T("Gets stone from a mountain.")

"""content/objects/buildings/storagetent.yaml"""
# name_0 of buildings:storagetent
T("Storage Tent")
# name_1 of buildings:storagetent
T("Storage Hut")
# tooltip_text of buildings:storagetent
T("Extends stock, expands settlement range and provides collectors.")

"""content/objects/buildings/tavern.yaml"""
# name of buildings:tavern
T("Tavern")
# tooltip_text of buildings:tavern
T("Provides get-together.")

"""content/objects/buildings/tent.yaml"""
# name_0 of buildings:tent
T("Tent")
# name_1 of buildings:tent
T("Hut")
# name_2 of buildings:tent
T("House")
# name_3 of buildings:tent
T("Stone house")
# name_4 of buildings:tent
T("Estate")
# name_5 of buildings:tent
T("Manor")
# tooltip_text of buildings:tent
T("Houses your inhabitants.")

"""content/objects/buildings/tobacconist.yaml"""
# name of buildings:tobacconist
T("Tobacconist")
# tooltip_text of buildings:tobacconist
T("Produces tobaccos out of tobacco.")

"""content/objects/buildings/toolmaker.yaml"""
# name of buildings:toolmaker
T("Toolmaker")
# tooltip_text of buildings:toolmaker
T("Produces tools out of iron.")

"""content/objects/buildings/trail.yaml"""
# name_0 of buildings:trail
T("Trail")
# name_1 of buildings:trail
T("Gravel Path")
# name_3 of buildings:trail
T("Cobblestone Street")
# tooltip_text of buildings:trail
T("Needed for collecting goods.")

"""content/objects/buildings/tree.yaml"""
# name of buildings:tree
T("Tree")
# tooltip_text of buildings:tree
T("Provides lumber. Chopped down by lumberjacks.")

"""content/objects/buildings/villageschool.yaml"""
# name of buildings:villageschool
T("Village School")
# tooltip_text of buildings:villageschool
T("Provides education.")

"""content/objects/buildings/warehouse.yaml"""
# name of buildings:warehouse
T("Warehouse")

"""content/objects/buildings/weaponsmith.yaml"""
# name of buildings:weaponsmith
T("Weaponsmith")
# tooltip_text of buildings:weaponsmith
T("Produces weapons out of iron.")

"""content/objects/buildings/weaverstent.yaml"""
# name of buildings:weaverstent
T("Weaver's Hut")
# tooltip_text of buildings:weaverstent
T("Turns lamb wool into cloth.")

"""content/objects/buildings/windmill.yaml"""
# name of buildings:windmill
T("Windmill")
# tooltip_text of buildings:windmill
T("Grinds corn into flour.")

"""content/objects/buildings/winery.yaml"""
# name of buildings:winery
T("Winery")
# tooltip_text of buildings:winery
T("Produces wine out of grapes.")

"""content/objects/buildings/woodentower.yaml"""
# name of buildings:woodentower
T("Wooden Tower")
# tooltip_text of buildings:woodentower
T("Defends your settlement.")

"""content/objects/gui_buildmenu/build_menu_per_tier.yaml"""
# headline of gui_buildmenu:build_menu_per_tier
T("Companies")
# headline of gui_buildmenu:build_menu_per_tier
T("Companies")
# headline of gui_buildmenu:build_menu_per_tier
T("Companies")
# headline of gui_buildmenu:build_menu_per_tier
T("Companies")
# headline of gui_buildmenu:build_menu_per_tier
T("Fields")
# headline of gui_buildmenu:build_menu_per_tier
T("Fields")
# headline of gui_buildmenu:build_menu_per_tier
T("Fields")
# headline of gui_buildmenu:build_menu_per_tier
T("Fields")
# headline of gui_buildmenu:build_menu_per_tier
T("Military")
# headline of gui_buildmenu:build_menu_per_tier
T("Military")
# headline of gui_buildmenu:build_menu_per_tier
T("Mining")
# headline of gui_buildmenu:build_menu_per_tier
T("Residents and infrastructure")
# headline of gui_buildmenu:build_menu_per_tier
T("Services")
# headline of gui_buildmenu:build_menu_per_tier
T("Services")
# headline of gui_buildmenu:build_menu_per_tier
T("Services")

"""content/objects/gui_buildmenu/build_menu_per_type.yaml"""
# headline of gui_buildmenu:build_menu_per_type
T("Citizens")
# headline of gui_buildmenu:build_menu_per_type
T("Citizens")
# headline of gui_buildmenu:build_menu_per_type
T("Food")
# headline of gui_buildmenu:build_menu_per_type
T("Fortifications")
# headline of gui_buildmenu:build_menu_per_type
T("Infrastructure")
# headline of gui_buildmenu:build_menu_per_type
T("Infrastructure")
# headline of gui_buildmenu:build_menu_per_type
T("Military Service")
# headline of gui_buildmenu:build_menu_per_type
T("Mining")
# headline of gui_buildmenu:build_menu_per_type
T("Pioneers")
# headline of gui_buildmenu:build_menu_per_type
T("Precaution")
# headline of gui_buildmenu:build_menu_per_type
T("Residential")
# headline of gui_buildmenu:build_menu_per_type
T("Sea")
# headline of gui_buildmenu:build_menu_per_type
T("Services")
# headline of gui_buildmenu:build_menu_per_type
T("Settlers")
# headline of gui_buildmenu:build_menu_per_type
T("Wood")
# headline of gui_buildmenu:build_menu_per_type
T("Workshops")
# headline of gui_buildmenu:build_menu_per_type
T("Workshops")
# headline of gui_buildmenu:build_menu_per_type
T("Workshops")
# headline of gui_buildmenu:build_menu_per_type
T("Workshops")
# tab1_headline of gui_buildmenu:build_menu_per_type
T("Settlement")
# tab1_helptext of gui_buildmenu:build_menu_per_type
T("Residents and infrastructure")
# tab2_headline of gui_buildmenu:build_menu_per_type
T("Fields")
# tab3_headline of gui_buildmenu:build_menu_per_type
T("Agriculture")
# tab4_headline of gui_buildmenu:build_menu_per_type
T("Companies")
# tab5_headline of gui_buildmenu:build_menu_per_type
T("Military")
