.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
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   Copyright: (c) 2011-2018 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc



.. _wx.JoystickEvent:

==========================================================================================================================================
|phoenix_title|  **wx.JoystickEvent**
==========================================================================================================================================

This event class contains information about joystick events, particularly events received by windows.          







.. _JoystickEvent-events:

|events| Events Emitted by this Class
=====================================

Handlers bound for the following event types will receive a :ref:`wx.JoystickEvent` parameter.

Event macros: 

- EVT_JOY_BUTTON_DOWN: Process a  ``wxEVT_JOY_BUTTON_DOWN``   event.   
- EVT_JOY_BUTTON_UP: Process a  ``wxEVT_JOY_BUTTON_UP``   event.   
- EVT_JOY_MOVE: Process a  ``wxEVT_JOY_MOVE``   event.   
- EVT_JOY_ZMOVE: Process a  ``wxEVT_JOY_ZMOVE``   event.   
- EVT_JOYSTICK_EVENTS: Processes all joystick events.  








         



.. seealso:: :ref:`wx.adv.Joystick`    







|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

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   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>JoystickEvent</strong>:
   </div>
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   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.JoystickEvent_inheritance.png" alt="Inheritance diagram of JoystickEvent" usemap="#dummy" class="inheritance"/></center>
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   </p>

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.JoystickEvent.__init__`                                               Constructor.
:meth:`~wx.JoystickEvent.ButtonDown`                                             Returns ``True`` if the event was a down event from the specified button (or any button).
:meth:`~wx.JoystickEvent.ButtonIsDown`                                           Returns ``True`` if the specified button (or any button) was in a down state.
:meth:`~wx.JoystickEvent.ButtonUp`                                               Returns ``True`` if the event was an up event from the specified button (or any button).
:meth:`~wx.JoystickEvent.GetButtonChange`                                        Returns the identifier of the button changing state.
:meth:`~wx.JoystickEvent.GetButtonState`                                         Returns the down state of the buttons.
:meth:`~wx.JoystickEvent.GetJoystick`                                            Returns the identifier of the joystick generating the event - one of ``wx.JOYSTICK1`` and ``wx.JOYSTICK2``.
:meth:`~wx.JoystickEvent.GetPosition`                                            Returns the x, y position of the joystick event.
:meth:`~wx.JoystickEvent.GetZPosition`                                           Returns the z position of the joystick event.
:meth:`~wx.JoystickEvent.IsButton`                                               Returns ``True`` if this was a button up or down event (`not`  'is any button down?').
:meth:`~wx.JoystickEvent.IsMove`                                                 Returns ``True`` if this was an x, y move event.
:meth:`~wx.JoystickEvent.IsZMove`                                                Returns ``True`` if this was a z move event.
================================================================================ ================================================================================


|


|property_summary| Properties Summary
=====================================

================================================================================ ================================================================================
:attr:`~wx.JoystickEvent.ButtonChange`                                           See :meth:`~wx.JoystickEvent.GetButtonChange`
:attr:`~wx.JoystickEvent.ButtonState`                                            See :meth:`~wx.JoystickEvent.GetButtonState`
:attr:`~wx.JoystickEvent.Joystick`                                               See :meth:`~wx.JoystickEvent.GetJoystick`
:attr:`~wx.JoystickEvent.Position`                                               See :meth:`~wx.JoystickEvent.GetPosition`
:attr:`~wx.JoystickEvent.ZPosition`                                              See :meth:`~wx.JoystickEvent.GetZPosition`
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: wx.JoystickEvent(Event)

   **Possible constructors**::

       JoystickEvent(eventType=wxEVT_NULL, state=0, joystick=JOYSTICK1,
                     change=0)
       
   
   This event class contains information about joystick events,
   particularly events received by windows.



   .. method:: __init__(self, eventType=wxEVT_NULL, state=0, joystick=JOYSTICK1, change=0)

      Constructor.                  


      :param `eventType`: 
      :type `eventType`: wx.EventType
      :param `state`: 
      :type `state`: int
      :param `joystick`: 
      :type `joystick`: int
      :param `change`: 
      :type `change`: int







   .. method:: ButtonDown(self, button=JOY_BUTTON_ANY)

      Returns ``True`` if the event was a down event from the specified button (or any button).                  




      :param `button`: Can be  ``JOY_BUTTONn``   where   ``n``   is 1, 2, 3 or 4; or   ``JOY_BUTTON_ANY``   to indicate any button down event.    
      :type `button`: int






      :rtype: `bool`



                  





   .. method:: ButtonIsDown(self, button=JOY_BUTTON_ANY)

      Returns ``True`` if the specified button (or any button) was in a down state.                  




      :param `button`: Can be  ``JOY_BUTTONn``   where   ``n``   is 1, 2, 3 or 4; or   ``JOY_BUTTON_ANY``   to indicate any button down event.    
      :type `button`: int






      :rtype: `bool`



                  





   .. method:: ButtonUp(self, button=JOY_BUTTON_ANY)

      Returns ``True`` if the event was an up event from the specified button (or any button).                  




      :param `button`: Can be  ``JOY_BUTTONn``   where   ``n``   is 1, 2, 3 or 4; or   ``JOY_BUTTON_ANY``   to indicate any button down event.    
      :type `button`: int






      :rtype: `bool`



                  





   .. method:: GetButtonChange(self)

      Returns the identifier of the button changing state.                  

      This is a  ``JOY_BUTTONn``   identifier, where   ``n``   is one of 1, 2, 3, 4.                   

      :rtype: `int`








   .. method:: GetButtonState(self)

      Returns the down state of the buttons.                  

      This is a  ``JOY_BUTTONn``   identifier, where   ``n``   is one of 1, 2, 3, 4.                   

      :rtype: `int`








   .. method:: GetJoystick(self)

      Returns the identifier of the joystick generating the event - one of ``wx.JOYSTICK1`` and ``wx.JOYSTICK2``.                  

      :rtype: `int`








   .. method:: GetPosition(self)

      Returns the x, y position of the joystick event.                  

      These coordinates are valid for all the events except wxEVT_JOY_ZMOVE.                  

      :rtype: :ref:`wx.Point`








   .. method:: GetZPosition(self)

      Returns the z position of the joystick event.                  

      This method can only be used for wxEVT_JOY_ZMOVE events.                  

      :rtype: `int`








   .. method:: IsButton(self)

      Returns ``True`` if this was a button up or down event (`not`  'is any button down?').                  

      :rtype: `bool`








   .. method:: IsMove(self)

      Returns ``True`` if this was an x, y move event.                  

      :rtype: `bool`








   .. method:: IsZMove(self)

      Returns ``True`` if this was a z move event.                  

      :rtype: `bool`








   .. attribute:: ButtonChange

      See :meth:`~wx.JoystickEvent.GetButtonChange`


   .. attribute:: ButtonState

      See :meth:`~wx.JoystickEvent.GetButtonState`


   .. attribute:: Joystick

      See :meth:`~wx.JoystickEvent.GetJoystick`


   .. attribute:: Position

      See :meth:`~wx.JoystickEvent.GetPosition`


   .. attribute:: ZPosition

      See :meth:`~wx.JoystickEvent.GetZPosition`

