texture.TextureDescription
- moderngl_window.meta.texture.TextureDescription[source]
Describes a texture to load.
Example:
# Loading a 2d texture TextureDescription(path='textures/wood.png') # Loading a 2d texture with mimpmaps with anisotropy TextureDescription(path='textures/wood.png', mipmap=True, anisotropy=16.0) # Loading texture array containing 10 layers TextureDescription(path='textures/tiles.png', layers=10, kind='array')
Methods
- TextureDescription.__init__(path: str = None, kind: str = None, flip=True, flip_x=False, flip_y=True, mipmap=False, mipmap_levels: Tuple[int, int] = None, anisotropy=1.0, image=None, layers=None, pos_x: str = None, pos_y: str = None, pos_z: str = None, neg_x: str = None, neg_y: str = None, neg_z: str = None, **kwargs)[source]
Describes a texture resource
- Parameters:
path (str) – path to resource relative to search directories
kind (str) – The kind of loader to use
flip (boolean) – (use flip_y) Flip the image vertically (top to bottom)
flip_x (boolean) – Flip the image horizontally (left to right)
flip_y (boolean) – Flip the image vertically (top to bottom)
mipmap (bool) – Generate mipmaps. Will generate max possible levels unless mipmap_levels is defined.
mipmap_levels (tuple) – (base, max_level) controlling mipmap generation. When defined the mipmap parameter is automatically True.
anisotropy (float) – Number of samples for anisotropic filtering
image – PIL image for when loading embedded resources
layers – (int): Number of layers for texture arrays
neg_x (str) – Path to negative x texture in a cube map
neg_y (str) – Path to negative y texture in a cube map
neg_z (str) – Path to negative z texture in a cube map
pos_x (str) – Path to positive x texture in a cube map
pop_y (str) – Path to positive y texture in a cube map
pos_z (str) – Path to positive z texture in a cube map
**kwargs – Any optional/custom attributes
Attributes
- TextureDescription.mipmap
If mipmaps should be generated
- Type:
bool
- TextureDescription.image
PIL image when loading embedded resources
- Type:
Image
- TextureDescription.layers
Number of layers in texture array
- Type:
int
- TextureDescription.anisotropy
Number of samples for anisotropic filtering
- Type:
float
- TextureDescription.mipmap_levels
base, max_level for mipmap generation
- Type:
Tuple[int, int]
- TextureDescription.flip_x
If the image should be flipped horizontally (left to right)
- Type:
bool
- TextureDescription.flip_y
If the image should be flipped vertically (top to bottom)
- Type:
bool
- TextureDescription.pos_x
Path to positive x in a cubemap texture
- Type:
str
- TextureDescription.pos_y
Path to positive y in a cubemap texture
- Type:
str
- TextureDescription.pos_z
Path to positive z in a cubemap texture
- Type:
str
- TextureDescription.neg_x
Path to negative x in a cubemap texture
- Type:
str
- TextureDescription.neg_y
Path to negative y in a cubemap texture
- Type:
str
- TextureDescription.neg_z
Path to negative z in a cubemap texture
- Type:
str
Inherited Attributes
- TextureDescription.path
The path to a resource when a single file is specified
- Type:
str
- TextureDescription.resolved_path
The resolved path by a finder.
The absolute path to the resource can optionally be assigned by a loader class.
- Type:
pathlib.Path
- TextureDescription.attrs
All keywords arguments passed to the resource
- Type:
dict
- TextureDescription.label
optional name for the resource
Assigning a label is not mandatory but can help when aliasing resources. Some prefer to preload all needed resources and fetch them later by the label. This can he a lot less chaotic in larger applications.
- Type:
str
- TextureDescription.kind
default resource kind.
The resource
kindis directly matched with thekindin loader classes.This property also supports assignment and is useful if the
kindis detected based in the the attribute values.description.kind = 'something'
- Type:
str
- TextureDescription.loader_cls
The loader class for this resource.
This property is assigned to during the loading stage were a loader class is assigned based on the kind.
- Type:
Type
- TextureDescription.default_kind = '2d'
The default kind for this resource type
- Type:
str
- TextureDescription.resource_type = 'textures'
A unique identifier for the resource type
- Type:
str