Source code for moderngl_window.loaders.scene.stl

import gzip
from pathlib import Path

import moderngl
import numpy
import trimesh

from moderngl_window.exceptions import ImproperlyConfigured
from moderngl_window.loaders.base import BaseLoader
from moderngl_window.opengl.vao import VAO
from moderngl_window.scene import Material, Mesh, Node, Scene


[docs] class Loader(BaseLoader): kind = "stl" file_extensions = [ [".stl"], [".stl", ".gz"], ]
[docs] def load(self) -> Scene: """Loads and stl scene/file Returns: Scene: The Scene instance """ path = self.find_scene(self.meta.path) if not path: raise ImproperlyConfigured("Scene '{}' not found".format(self.meta.path)) file_obj = str(path) if file_obj.endswith(".gz"): file_obj = gzip.GzipFile(file_obj) stl_mesh = trimesh.load(file_obj, file_type="stl") path = self.meta.resolved_path if isinstance(path, Path): resolved = path.as_posix() else: resolved = None scene = Scene(resolved) scene_mesh = Mesh("mesh") scene_mesh.material = Material("default") vao = VAO("mesh", mode=moderngl.TRIANGLES) vao.buffer(numpy.array(stl_mesh.vertices, dtype="f4"), "3f", ["in_position"]) vao.buffer(numpy.array(stl_mesh.vertex_normals, dtype="f4"), "3f", ["in_normal"]) vao.index_buffer(numpy.array(stl_mesh.faces, dtype="u4")) scene_mesh.vao = vao scene_mesh.add_attribute("POSITION", "in_position", 3) scene_mesh.add_attribute("NORMAL", "in_normal", 3) scene.meshes.append(scene_mesh) scene.root_nodes.append(Node(mesh=scene_mesh)) scene.prepare() return scene