Package org.lwjgl.opengl
Class GL41
java.lang.Object
org.lwjgl.opengl.GL41
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAccepted by <type> parameter to GetProgramPipelineiv:static final intAccepted by <stages> parameter to UseProgramStages:static final intAccepted by the <type> parameter of VertexAttribPointer:static final intAccepted by <stages> parameter to UseProgramStages:static final intAccepted by <stages> parameter to UseProgramStages:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev:static final intAccepted by the <pname> parameter of GetProgramiv:static final intAccepted by the <pname> parameter of ProgramParameteri and GetProgramiv:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by the <pname> parameter of ProgramParameteri and GetProgramiv:static final intAccepted by the <format> parameter of most commands taking sized internal formats:static final intAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:static final intAccepted by <stages> parameter to UseProgramStages:static final intAccepted by <stages> parameter to UseProgramStages:static final intReturned in the <data> parameter from a Get query with a <pname> of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:static final intAccepted by <stages> parameter to UseProgramStages:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:static final intAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v: -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglActiveShaderProgram(int pipeline, int program) static voidglBindProgramPipeline(int pipeline) static voidglClearDepthf(float d) static intglCreateShaderProgram(int type, int count, ByteBuffer strings) Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, CharSequence string) Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, CharSequence[] strings) Overloads glCreateShaderProgramv.static intglCreateShaderProgram(int type, ByteBuffer string) Single null-terminated source code string.static intglCreateShaderProgram(int type, ByteBuffer[] strings) Overloads glCreateShaderProgramv.static voidglDeleteProgramPipelines(int pipeline) Overloads glDeleteProgramPipelines.static voidglDeleteProgramPipelines(IntBuffer pipelines) static voidglDepthRangeArray(int first, DoubleBuffer v) static voidglDepthRangef(float n, float f) static voidglDepthRangeIndexed(int index, double n, double f) static intOverloads glGenProgramPipelines.static voidglGenProgramPipelines(IntBuffer pipelines) static doubleglGetDouble(int target, int index) Overloads glGetDoublei_v.static voidglGetDouble(int target, int index, DoubleBuffer data) static floatglGetFloat(int target, int index) Overloads glGetFloati_v.static voidglGetFloat(int target, int index, FloatBuffer data) static voidglGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) static voidglGetProgramPipeline(int pipeline, int pname, IntBuffer params) static intglGetProgramPipelinei(int pipeline, int pname) Overloads glGetProgramPipelineiv.static StringglGetProgramPipelineInfoLog(int pipeline, int bufSize) Overloads glGetProgramPipelineInfoLog.static voidglGetProgramPipelineInfoLog(int pipeline, IntBuffer length, ByteBuffer infoLog) static voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) static voidglGetVertexAttribL(int index, int pname, DoubleBuffer params) static booleanglIsProgramPipeline(int pipeline) static voidglProgramBinary(int program, int binaryFormat, ByteBuffer binary) static voidglProgramParameteri(int program, int pname, int value) static voidglProgramUniform1(int program, int location, DoubleBuffer value) static voidglProgramUniform1(int program, int location, FloatBuffer value) static voidglProgramUniform1(int program, int location, IntBuffer value) static voidglProgramUniform1d(int program, int location, double v0) static voidglProgramUniform1f(int program, int location, float v0) static voidglProgramUniform1i(int program, int location, int v0) static voidglProgramUniform1u(int program, int location, IntBuffer value) static voidglProgramUniform1ui(int program, int location, int v0) static voidglProgramUniform2(int program, int location, DoubleBuffer value) static voidglProgramUniform2(int program, int location, FloatBuffer value) static voidglProgramUniform2(int program, int location, IntBuffer value) static voidglProgramUniform2d(int program, int location, double v0, double v1) static voidglProgramUniform2f(int program, int location, float v0, float v1) static voidglProgramUniform2i(int program, int location, int v0, int v1) static voidglProgramUniform2u(int program, int location, IntBuffer value) static voidglProgramUniform2ui(int program, int location, int v0, int v1) static voidglProgramUniform3(int program, int location, DoubleBuffer value) static voidglProgramUniform3(int program, int location, FloatBuffer value) static voidglProgramUniform3(int program, int location, IntBuffer value) static voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) static voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) static voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) static voidglProgramUniform3u(int program, int location, IntBuffer value) static voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) static voidglProgramUniform4(int program, int location, DoubleBuffer value) static voidglProgramUniform4(int program, int location, FloatBuffer value) static voidglProgramUniform4(int program, int location, IntBuffer value) static voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) static voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) static voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) static voidglProgramUniform4u(int program, int location, IntBuffer value) static voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) static voidglProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value) static voidglProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value) static voidglProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value) static voidstatic voidglScissorArray(int first, IntBuffer v) static voidglScissorIndexed(int index, int left, int bottom, int width, int height) static voidglScissorIndexed(int index, IntBuffer v) static voidglShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary) static voidglUseProgramStages(int pipeline, int stages, int program) static voidglValidateProgramPipeline(int pipeline) static voidglVertexAttribL1(int index, DoubleBuffer v) static voidglVertexAttribL1d(int index, double x) static voidglVertexAttribL2(int index, DoubleBuffer v) static voidglVertexAttribL2d(int index, double x, double y) static voidglVertexAttribL3(int index, DoubleBuffer v) static voidglVertexAttribL3d(int index, double x, double y, double z) static voidglVertexAttribL4(int index, DoubleBuffer v) static voidglVertexAttribL4d(int index, double x, double y, double z, double w) static voidglVertexAttribLPointer(int index, int size, int stride, long pointer_buffer_offset) static voidglVertexAttribLPointer(int index, int size, int stride, DoubleBuffer pointer) static voidglViewportArray(int first, FloatBuffer v) static voidglViewportIndexed(int index, FloatBuffer v) static voidglViewportIndexedf(int index, float x, float y, float w, float h)
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Field Details
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GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILERAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATSAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORSAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORSAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORSAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPEAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMATAccepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_FIXED
public static final int GL_FIXEDAccepted by the <type> parameter of VertexAttribPointer:- See Also:
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GL_LOW_FLOAT
public static final int GL_LOW_FLOATAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOATAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_HIGH_FLOAT
public static final int GL_HIGH_FLOATAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_LOW_INT
public static final int GL_LOW_INTAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_MEDIUM_INT
public static final int GL_MEDIUM_INTAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_HIGH_INT
public static final int GL_HIGH_INTAccepted by the <precisiontype> parameter of GetShaderPrecisionFormat:- See Also:
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GL_RGB565
public static final int GL_RGB565Accepted by the <format> parameter of most commands taking sized internal formats:- See Also:
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINTAccepted by the <pname> parameter of ProgramParameteri and GetProgramiv:- See Also:
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GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTHAccepted by the <pname> parameter of GetProgramiv:- See Also:
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GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATSAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev:- See Also:
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GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATSAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev:- See Also:
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GL_VERTEX_SHADER_BIT
public static final int GL_VERTEX_SHADER_BITAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_FRAGMENT_SHADER_BIT
public static final int GL_FRAGMENT_SHADER_BITAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_GEOMETRY_SHADER_BIT
public static final int GL_GEOMETRY_SHADER_BITAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BITAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BITAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_ALL_SHADER_BITS
public static final int GL_ALL_SHADER_BITSAccepted by <stages> parameter to UseProgramStages:- See Also:
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GL_PROGRAM_SEPARABLE
public static final int GL_PROGRAM_SEPARABLEAccepted by the <pname> parameter of ProgramParameteri and GetProgramiv:- See Also:
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GL_ACTIVE_PROGRAM
public static final int GL_ACTIVE_PROGRAMAccepted by <type> parameter to GetProgramPipelineiv:- See Also:
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GL_PROGRAM_PIPELINE_BINDING
public static final int GL_PROGRAM_PIPELINE_BINDINGAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:- See Also:
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GL_MAX_VIEWPORTS
public static final int GL_MAX_VIEWPORTSAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS
public static final int GL_VIEWPORT_SUBPIXEL_BITSAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:- See Also:
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GL_VIEWPORT_BOUNDS_RANGE
public static final int GL_VIEWPORT_BOUNDS_RANGEAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:- See Also:
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GL_LAYER_PROVOKING_VERTEX
public static final int GL_LAYER_PROVOKING_VERTEXAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEXAccepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v:- See Also:
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GL_UNDEFINED_VERTEX
public static final int GL_UNDEFINED_VERTEXReturned in the <data> parameter from a Get query with a <pname> of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:- See Also:
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Method Details
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler() -
glShaderBinary
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glGetShaderPrecisionFormat
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glDepthRangef
public static void glDepthRangef(float n, float f) -
glClearDepthf
public static void glClearDepthf(float d) -
glGetProgramBinary
public static void glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) -
glProgramBinary
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value) -
glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program) -
glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program) -
glCreateShaderProgram
Single null-terminated source code string. -
glCreateShaderProgram
Overloads glCreateShaderProgramv.Multiple null-terminated source code strings, one after the other.
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glCreateShaderProgram
Overloads glCreateShaderProgramv. -
glCreateShaderProgram
Overloads glCreateShaderProgramv. -
glCreateShaderProgram
Overloads glCreateShaderProgramv. -
glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline) -
glDeleteProgramPipelines
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline) Overloads glDeleteProgramPipelines. -
glGenProgramPipelines
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glGenProgramPipelines
public static int glGenProgramPipelines()Overloads glGenProgramPipelines. -
glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline) -
glGetProgramPipeline
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glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname) Overloads glGetProgramPipelineiv. -
glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int v0) -
glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int v0, int v1) -
glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float v0) -
glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float v0, float v1) -
glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform1d
public static void glProgramUniform1d(int program, int location, double v0) -
glProgramUniform2d
public static void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform3d
public static void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform4d
public static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform1
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glProgramUniform2
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glProgramUniform3
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glProgramUniform4
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glProgramUniform1
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glProgramUniform2
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glProgramUniform3
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glProgramUniform4
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glProgramUniform1
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glProgramUniform2
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glProgramUniform3
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glProgramUniform4
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glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int v0) -
glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int v0, int v1) -
glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform1u
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glProgramUniform2u
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glProgramUniform3u
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glProgramUniform4u
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glProgramUniformMatrix2
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2
public static void glProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3
public static void glProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4
public static void glProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3
public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2
public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4
public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2
public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4
public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3
public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value) -
glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline) -
glGetProgramPipelineInfoLog
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glGetProgramPipelineInfoLog
Overloads glGetProgramPipelineInfoLog. -
glVertexAttribL1d
public static void glVertexAttribL1d(int index, double x) -
glVertexAttribL2d
public static void glVertexAttribL2d(int index, double x, double y) -
glVertexAttribL3d
public static void glVertexAttribL3d(int index, double x, double y, double z) -
glVertexAttribL4d
public static void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL1
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glVertexAttribL2
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glVertexAttribL3
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glVertexAttribL4
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glVertexAttribLPointer
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int stride, long pointer_buffer_offset) -
glGetVertexAttribL
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glViewportArray
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glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h) -
glViewportIndexed
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glScissorArray
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glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexed
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glDepthRangeArray
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glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double n, double f) -
glGetFloat
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glGetFloat
public static float glGetFloat(int target, int index) Overloads glGetFloati_v. -
glGetDouble
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glGetDouble
public static double glGetDouble(int target, int index) Overloads glGetDoublei_v.
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