Go to the source code of this file.
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| enum | GL_Shader {
SHADER_INVALID = -1,
SHADER_NONE,
SHADER_SOLID,
SHADER_RGB,
SHADER_RGBA,
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
NUM_SHADERS
} |
| |
◆ GL_ShaderContext
◆ GL_Shader
| Enumerator |
|---|
| SHADER_INVALID | |
| SHADER_NONE | |
| SHADER_SOLID | |
| SHADER_RGB | |
| SHADER_RGBA | |
| SHADER_YUV_JPEG | |
| SHADER_YUV_BT601 | |
| SHADER_YUV_BT709 | |
| SHADER_NV12_JPEG | |
| SHADER_NV12_BT601 | |
| SHADER_NV12_BT709 | |
| SHADER_NV21_JPEG | |
| SHADER_NV21_BT601 | |
| SHADER_NV21_BT709 | |
| NUM_SHADERS | |
Definition at line 29 of file SDL_shaders_gl.h.
◆ GL_CreateShaderContext()
◆ GL_DestroyShaderContext()
◆ GL_SelectShader()