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SDL
2.0
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Collaboration diagram for SDL_GameController:Data Fields | |
| SDL_Joystick * | joystick |
| int | ref_count |
| const char * | name |
| int | num_bindings |
| SDL_ExtendedGameControllerBind * | bindings |
| SDL_ExtendedGameControllerBind ** | last_match_axis |
| Uint8 * | last_hat_mask |
| Uint32 | guide_button_down |
| struct _SDL_GameController * | next |
Definition at line 109 of file SDL_gamecontroller.c.
| SDL_ExtendedGameControllerBind* SDL_GameController::bindings |
Definition at line 116 of file SDL_gamecontroller.c.
| Uint32 SDL_GameController::guide_button_down |
Definition at line 119 of file SDL_gamecontroller.c.
| SDL_Joystick* SDL_GameController::joystick |
Definition at line 111 of file SDL_gamecontroller.c.
Referenced by SDL_GameControllerHandleDelayedGuideButton(), SDL_JoystickAxesCenteredAtZero(), and SDL_JoystickOpen().
| Uint8* SDL_GameController::last_hat_mask |
Definition at line 118 of file SDL_gamecontroller.c.
| SDL_ExtendedGameControllerBind** SDL_GameController::last_match_axis |
Definition at line 117 of file SDL_gamecontroller.c.
| const char* SDL_GameController::name |
Definition at line 114 of file SDL_gamecontroller.c.
| struct _SDL_GameController* SDL_GameController::next |
Definition at line 121 of file SDL_gamecontroller.c.
| int SDL_GameController::num_bindings |
Definition at line 115 of file SDL_gamecontroller.c.
| int SDL_GameController::ref_count |
Definition at line 112 of file SDL_gamecontroller.c.