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SDL
2.0
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Include dependency graph for SDL_bframebuffer.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Macros | |
| #define | DRAWTHREAD |
Functions | |
| int | HAIKU_CreateWindowFramebuffer (_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch) |
| int | HAIKU_UpdateWindowFramebuffer (_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects) |
| void | HAIKU_DestroyWindowFramebuffer (_THIS, SDL_Window *window) |
| int32 | HAIKU_DrawThread (void *data) |
| #define DRAWTHREAD |
Definition at line 29 of file SDL_bframebuffer.h.
| int HAIKU_CreateWindowFramebuffer | ( | _THIS | , |
| SDL_Window * | window, | ||
| Uint32 * | format, | ||
| void ** | pixels, | ||
| int * | pitch | ||
| ) |
| void HAIKU_DestroyWindowFramebuffer | ( | _THIS | , |
| SDL_Window * | window | ||
| ) |
| int32 HAIKU_DrawThread | ( | void * | data | ) |
Referenced by SDL_BWin::SDL_BWin().
| int HAIKU_UpdateWindowFramebuffer | ( | _THIS | , |
| SDL_Window * | window, | ||
| const SDL_Rect * | rects, | ||
| int | numrects | ||
| ) |
Referenced by SDL_BApp::_HandleMouseMove().