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SDL
2.0
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#include "SDL_main.h"#include "SDL_stdinc.h"#include "SDL_assert.h"#include "SDL_atomic.h"#include "SDL_audio.h"#include "SDL_clipboard.h"#include "SDL_cpuinfo.h"#include "SDL_endian.h"#include "SDL_error.h"#include "SDL_events.h"#include "SDL_filesystem.h"#include "SDL_gamecontroller.h"#include "SDL_haptic.h"#include "SDL_hints.h"#include "SDL_joystick.h"#include "SDL_loadso.h"#include "SDL_log.h"#include "SDL_messagebox.h"#include "SDL_mutex.h"#include "SDL_power.h"#include "SDL_render.h"#include "SDL_rwops.h"#include "SDL_sensor.h"#include "SDL_shape.h"#include "SDL_system.h"#include "SDL_thread.h"#include "SDL_timer.h"#include "SDL_version.h"#include "SDL_video.h"#include "begin_code.h"#include "close_code.h"
Include dependency graph for SDL.h:Go to the source code of this file.
SDL_INIT_* | |
These are the flags which may be passed to SDL_Init(). You should specify the subsystems which you will be using in your application. | |
| #define | SDL_INIT_TIMER 0x00000001u |
| #define | SDL_INIT_AUDIO 0x00000010u |
| #define | SDL_INIT_VIDEO 0x00000020u |
| #define | SDL_INIT_JOYSTICK 0x00000200u |
| #define | SDL_INIT_HAPTIC 0x00001000u |
| #define | SDL_INIT_GAMECONTROLLER 0x00002000u |
| #define | SDL_INIT_EVENTS 0x00004000u |
| #define | SDL_INIT_SENSOR 0x00008000u |
| #define | SDL_INIT_NOPARACHUTE 0x00100000u |
| #define | SDL_INIT_EVERYTHING |
| int | SDL_Init (Uint32 flags) |
| int | SDL_InitSubSystem (Uint32 flags) |
| void | SDL_QuitSubSystem (Uint32 flags) |
| Uint32 | SDL_WasInit (Uint32 flags) |
| void | SDL_Quit (void) |
Main include header for the SDL library
Definition in file SDL.h.
| #define SDL_INIT_EVERYTHING |
| #define SDL_INIT_GAMECONTROLLER 0x00002000u |
| #define SDL_INIT_JOYSTICK 0x00000200u |
| #define SDL_INIT_NOPARACHUTE 0x00100000u |
| #define SDL_INIT_VIDEO 0x00000020u |
| int SDL_Init | ( | Uint32 | flags | ) |
This function initializes the subsystems specified by flags
Definition at line 253 of file SDL.c.
References SDL_InitSubSystem().
| int SDL_InitSubSystem | ( | Uint32 | flags | ) |
This function initializes specific SDL subsystems
Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or call SDL_Quit() to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.
Definition at line 106 of file SDL.c.
References NULL, SDL_AudioInit, SDL_ClearError, SDL_EventsInit(), SDL_GameControllerInit(), SDL_HapticInit(), SDL_INIT_AUDIO, SDL_INIT_EVENTS, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_INIT_SENSOR, SDL_INIT_TIMER, SDL_INIT_VIDEO, SDL_JoystickInit(), SDL_MainIsReady, SDL_PrivateShouldInitSubsystem(), SDL_PrivateSubsystemRefCountIncr(), SDL_SensorInit(), SDL_SetError, SDL_TicksInit(), SDL_TimerInit(), and SDL_VideoInit.
Referenced by SDL_Init().
This function cleans up all initialized subsystems. You should call it upon all exit conditions.
Definition at line 89 of file SDL_dynapi_procs.h.
References SDL_AssertionsQuit(), SDL_bInMainQuit, SDL_ClearHints, SDL_FALSE, SDL_INIT_EVERYTHING, SDL_LogResetPriorities, SDL_memset, SDL_QuitSubSystem(), SDL_SubsystemRefCount, SDL_TicksQuit(), and SDL_TRUE.
This function cleans up specific SDL subsystems
Definition at line 259 of file SDL.c.
References SDL_AudioQuit, SDL_EventsQuit(), SDL_GameControllerQuit(), SDL_HapticQuit(), SDL_INIT_AUDIO, SDL_INIT_EVENTS, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_INIT_SENSOR, SDL_INIT_TIMER, SDL_INIT_VIDEO, SDL_JoystickQuit(), SDL_PrivateShouldQuitSubsystem(), SDL_PrivateSubsystemRefCountDecr(), SDL_SensorQuit(), SDL_TimerQuit(), and SDL_VideoQuit.
Referenced by SDL_Quit().
This function returns a mask of the specified subsystems which have previously been initialized.
If flags is 0, it returns a mask of all initialized subsystems.
Definition at line 343 of file SDL.c.
References i, SDL_arraysize, SDL_HasExactlyOneBitSet32(), SDL_INIT_EVERYTHING, SDL_min, SDL_MostSignificantBitIndex32(), and SDL_SubsystemRefCount.