|
SDL
2.0
|
Data Fields | |
| SDL_GameControllerBindType | inputType |
| union { | |
| int button | |
| struct { | |
| int axis | |
| int axis_min | |
| int axis_max | |
| } axis | |
| struct { | |
| int hat | |
| int hat_mask | |
| } hat | |
| } | input |
| SDL_GameControllerBindType | outputType |
| union { | |
| SDL_GameControllerButton button | |
| struct { | |
| SDL_GameControllerAxis axis | |
| int axis_min | |
| int axis_max | |
| } axis | |
| } | output |
Definition at line 50 of file SDL_gamecontroller.c.
| int SDL_ExtendedGameControllerBind::axis |
Definition at line 58 of file SDL_gamecontroller.c.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), SDL_PrivateGameControllerParseElement(), and SDL_PrivateLoadButtonMapping().
| struct { ... } SDL_ExtendedGameControllerBind::axis |
| SDL_GameControllerAxis SDL_ExtendedGameControllerBind::axis |
Definition at line 76 of file SDL_gamecontroller.c.
| struct { ... } SDL_ExtendedGameControllerBind::axis |
| int SDL_ExtendedGameControllerBind::axis_max |
Definition at line 60 of file SDL_gamecontroller.c.
| int SDL_ExtendedGameControllerBind::axis_min |
Definition at line 59 of file SDL_gamecontroller.c.
| int SDL_ExtendedGameControllerBind::button |
Definition at line 55 of file SDL_gamecontroller.c.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), and SDL_PrivateGameControllerParseElement().
| SDL_GameControllerButton SDL_ExtendedGameControllerBind::button |
Definition at line 73 of file SDL_gamecontroller.c.
| int SDL_ExtendedGameControllerBind::hat |
Definition at line 64 of file SDL_gamecontroller.c.
Referenced by HandleJoystickHat(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), and SDL_PrivateGameControllerParseElement().
| struct { ... } SDL_ExtendedGameControllerBind::hat |
| int SDL_ExtendedGameControllerBind::hat_mask |
Definition at line 65 of file SDL_gamecontroller.c.
| union { ... } SDL_ExtendedGameControllerBind::input |
| SDL_GameControllerBindType SDL_ExtendedGameControllerBind::inputType |
Definition at line 52 of file SDL_gamecontroller.c.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), SDL_PrivateGameControllerParseElement(), and SDL_PrivateLoadButtonMapping().
| union { ... } SDL_ExtendedGameControllerBind::output |
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), SDL_PrivateGameControllerParseElement(), and SDL_PrivateLoadButtonMapping().
| SDL_GameControllerBindType SDL_ExtendedGameControllerBind::outputType |
Definition at line 70 of file SDL_gamecontroller.c.
Referenced by HandleJoystickAxis(), HandleJoystickButton(), HandleJoystickHat(), ResetOutput(), SDL_GameControllerGetAxis(), SDL_GameControllerGetBindForAxis(), SDL_GameControllerGetBindForButton(), SDL_GameControllerGetButton(), SDL_PrivateGameControllerParseElement(), and SDL_PrivateLoadButtonMapping().